- #HERO SMASH ULTIMATE FRAME DATA CODE#
- #HERO SMASH ULTIMATE FRAME DATA TV#
- #HERO SMASH ULTIMATE FRAME DATA FREE#
Thanks very much to Brad/Arma for helping with some Javascript things! Thanks to DigitalNinjaGraphics for the Shulk Monado Art and Pokemon Trainer and Mii Character Images. Simply pick the number of players and the app will select a Mastermind and a Scheme, then.
#HERO SMASH ULTIMATE FRAME DATA FREE#
Tired of trying to pick masterminds, schemes, and heroes for your Marvel Legendary card games This free unofficial app makes it quick and easy to get up and running with minimal input and maximum output. Hitbox pausing/framestep via Buzzfeed libgif-js and Featherlight. Smart Randomizer for Marvel Legendary DBG.
#HERO SMASH ULTIMATE FRAME DATA CODE#
I farmed no data myself, so be sure to thank those folks for all their hard work! Code Stuff Additional data/information thanks to Struggleton, Lattie, EyeDonuts, Invy, Foxyjoe, Plague von Karma, aaronlink127, and Zeckemyro. Out of Shield options are from this Google Sheet. Thanks to Drafix570, Gengar6tomo, and Meshima for this spreadsheet source where most of the active frames came from-and thanks to Yikarur for translating. Hitbox images from Zeckemyro and EyeDonuts. Zapp Branniglenn's Google Sheet, Zeckemyro, Smash Wiki, and Kurogane Hammer. The regular lines indicate the angles like they are. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Although, the availability of resources is dependant on the type of stage as well. Just like in Minecraft, Steve can craft and gather materials in Super Smash Bros Ultimate as well. Overall, he is a decent close combat fighter and does not do much-ranged damage. It goes over a lot of these concepts!įOR ANGLES - 0 is horizontal, 90 is vertical. Steve is a DLC fighter in Super Smash Bros Ultimate. Check out this video, "Understanding Frame Data," from Izaw.Stale Moves affect advantage/disadvantage and occur when hitting a character as well as when hitting a shield.This includes projectiles which are active for a very long time and thus become much more advantaged the later they hit. On Shield advantage/disadvantage data assumes the move hits on its first Active Frame (hitting on a later active frame would be a meaty and can gain additional advantage relative to the later active frames).So a 6 frame grab would be 10 frames out of shield. Grabs used to happen instantly out of shield as well, but Ultimate added 4 frames to Grabs done after a hit connects with a shield. Aerials have 3 frames added to them because it takes 3 frames to leave the ground, so a 3 frame aerial would be 6 frames out of shield. So, since some characters have a 3 frame Up B, -3 would be unsafe against those characters. HUGE EXCEPTION: Jump, Up B, and Up Smash out of shield ignore Shield Drop frames. So if all else was equal, you could be as disadvantaged as -11 on an attack and still be "neutral". However, in Smash there is Shield Drop which takes 11 frames in Ultimate. Darkstalkers 2 Darkstalkers 3 JoJos Bizarre Adventure Marvel Super Heroes Street Fighter 2 Turbo. In most games, being negative means you can't apply pressure since the defending opponent would be able to act before you as the attacker. Negative meaning the defender can act before the attacker. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. About On Shield data: The +/- refers to who can act first after an attack hits a shield. It costs 100 a year for the privilege to post an app on the Apple Store.Grab after an attack hits your shield takes an additional 4 frames and does not incur Shield Drop.To avoid this, cancel and sign in to YouTube on your computer.
#HERO SMASH ULTIMATE FRAME DATA TV#
Videos you watch may be added to the TV's watch history and influence TV recommendations. Jumping out of shield takes 3 frames and does not incur Shield Drop 5 KEYS TO IMPROVE YOUR YOUNG LINK IN SMASH ULTIMATE If playback doesn't begin shortly, try restarting your device.Up B and Up Smash happen instantly out of shield and do not incur Shield Drop.Dropping your shield ( Shield Drop) takes 11 frames.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.As I began working on this on the 25th of December, you could supposedly call it a Christmas present from me.Īll sidesteps give you invincibility on frame 2.Īll rolls give you invincibility on frame 4.It costs $100 a year for the privilege to post an app on the Apple Store. To jump, you can hold the analog stick up or press the Y or. It would let you use an aerial after 2 frames, which allows you to shave off a few frames on such moves. I have not been able to test shield dropping, but according to other sources =Out of Shield Options=-Ĭomment: This text explains how many frames it takes for hitboxes to come out for the most commonly used moves out of shield.